Declasse Yosemite Classic by Thundersmacker


Back to the old school.


Info:

Cruise in style and brute power in the new classic Yosemite from the Doomsday DLC.

I despised Rockstar's choice to make one of the coolest trucks from the late 60's/early 70's permanently slammed, so I went to work.

The truck is now in proper clean stock form with a stock bed, stock IFS suspension, and stock wheels.

Other additions include new custom made badges on the hood and the front fenders.

Extras include two different bed covers, one vinyl and one painted.

Two alternative wheel options are available, the choices are vintage style dishes with chrome centers, and 70's muscle car "Mags".

It has a low file size and proper LOD's, as always.


Credits:

Original model by Rockstar Games.

Original V PC Files provided by Claude_Lib.

Default wheels and new IV interior style bench seat made by G.C.T.

Hood badges made by Boywond.

Thanks to DK22Pac for the YFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.

White letter tire textures made by RooST4R and ItsJustCurtis.


Notes:

You can replace any 2-door vehicle with the Yosemite. Though it would be recommended to add it rather than replace another car.


Update V1.1 Changelog:

-fixed size of the truck, it is now similar in size to the Rancher.

(Please update data lines as well as they have been updated as well)

Update V1.2 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.3 Changelog:

-added tire texture options.
-fixed a bug that would cause the badges to not darken when the car is burnt.
-added compatibility for the LibertyPlates mod by Shvab.
-added FLA audio.


Bugs:

None.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

handling.dat

YOSEMITE2             2800.0  3.00  88	0.0 0.15 -0.21 		0.00 5  0.175 1.0 150.0	0.23 0.620 0.50 32.0		1.33 1.09 14.4 0.15 0.4837		2.3  1.0  1.1  0.13 -0.15 0.0  0.52  		0.8 0.6 0.8 1.5 	0.0  45000 		240000		0				0

vehicles.ide

yosemite2, 	yosemite2,	car,		YOSEMITE2,	DUKES,	VEH@VAN,	NULL,			10,	999,		0.2123,	0.2123,		0,	3,	1.5	,1,	noboot+ext_strong

carcols.dat   ( goes in the car4 section ) ( color 1 is main body color, color 2 is the bottom color, and color 4 is the wheel color. )

yosemite2, 112,112,3,13, 0,0,1,13, 2,2,79,13, 22,22,2,13, 71,71,83,13, 69,69,74,13, 85,85,128,85, 77,72,81,13, 87,87,23,13, 88,24,70,13, 56,112,51,13, 53,53,57,13, 29,112,1,13, 39,10,1,10, 32,32,35,13, 30,30,131,30, 90,112,127,13, 97,1,20,1,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE yosemite2 FIELD BOOT_OPEN POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE yosemite2 FIELD BONNET_FWD POS 0.000000 0.877380 0.800043 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE yosemite2 FIELD BONNET_BWD POS 0.000000 -0.617297 0.873895 ANGLES -0.000569 0.000000 3.141540 FOV 45.000000
VEHICLE yosemite2 FIELD CINEY_WHEEL POS -1.123094 0.393099 -0.110205 ANGLES -0.023110 0.000490 -0.026007 FOV 55.000000
VEHICLE yosemite2 FIELD CINEY_UNDER POS -0.003213 0.377719 -0.393643 ANGLES -0.105227 0.000247 -0.002292 FOV 55.000000
VEHICLE yosemite2 FIELD CINEY_MISC_1 POS 1.646485 -5.508016 0.974886 ANGLES -0.148151 -0.226537 0.179883 FOV 45.000000
VEHICLE yosemite2 FIELD CINEY_MISC_2 POS -1.068001 -0.692383 0.866235 ANGLES -0.092474 0.231251 -0.178591 FOV 55.000000
VEHICLE yosemite2 FIELD JACKED POS 0.053726 0.583783 0.248621 ANGLES 0.271366 -0.007833 2.001371 FOV 55.000000
VEHICLE yosemite2 FIELD BUSTED POS -0.667068 0.877686 0.634033 ANGLES 0.014275 0.000000 2.725625 FOV 55.000000
VEHICLE yosemite2 FIELD CARPHONE POS -0.390232 0.918701 0.797729 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE yosemite2 FIELD BONNET_L POS -0.532515 0.439634 0.770005 ANGLES 0.000151 -0.010976 1.571955 FOV 55.000000
VEHICLE yosemite2 FIELD BONNET_R POS 0.497622 0.439280 0.769647 ANGLES 0.000318 0.008633 -1.572494 FOV 55.000000
VEHICLE yosemite2 FIELD CINEY_WHEEL_2 POS 1.280878 -2.135864 -0.076172 ANGLES -0.076535 0.369325 0.064820 FOV 55.000000
VEHICLE yosemite2 FIELD CINEY_BACK POS -1.227850 0.991943 0.888428 ANGLES -0.320612 0.223397 -2.913510 FOV 55.000000
VEHICLE yosemite2 FIELD BUMPER POS 0.000000 2.401978 -0.365234 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE yosemite2 FIELD AIM_FR POS 0.000071 -0.101073 1.313324 ANGLES -1.553885 0.018318 0.008803 FOV 55.000000
VEHICLE yosemite2 FIELD CINEY_FAR_1 POS -2.503201 -4.466553 0.155640 ANGLES -0.087493 -0.276965 -0.370555 FOV 55.000000
VEHICLE yosemite2 FIELD CINEY_FAR_2 POS 2.268098 -3.895748 1.332912 ANGLES -0.394920 0.123897 0.445121 FOV 55.000000
VEHICLE yosemite2 FIELD CINEY_FAR_3 POS 1.631382 3.148430 -0.271818 ANGLES 0.105090 -0.191309 2.418551 FOV 74.300003
VEHICLE yosemite2 FIELD CINEY_FAR_4 POS -1.676395 4.148315 1.175293 ANGLES -0.322075 0.192747 -2.839105 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[yosemite2]
structType = 0
field_1 = 41328
flags = 0xAA628 
floatAsInt_A = -21.0
floatAsInt_E = -1.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_FAST_1_REVS_OFF
field_26 = 493.88
field_2A = 100.0
floatAsInt_2E = -1.82
floatAsInt_32 = 1.8
field_36 = 2400.0
field_3A = 1000.0
floatAsInt_3E = -5.46
floatAsInt_42 = 1.42
field_46 = 330.0
field_4A = 100.0
floatAsInt_4E = -1.42
floatAsInt_52 = 1.42
field_56 = 160.0
field_5A = 100.0
floatAsInt_5E = 5.0
floatAsInt_62 = 6.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 6.0
floatAsInt_multiplier1200_8A = -1.2
floatAsInt_multiplier1200_8E = 0.1
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = VEHICLES_EXTRAS_V_STYLE_AIR_INTAKE
floatAsInt_multiplier1200_C2 = 0.0
floatAsInt_multiplier1200_C6 = 0.875
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_FAST_1_FAST_1_START_DIST
hornSound = BOBCAT_HORN
openSound = VEHICLES_EXTRAS_PICKUP_OPEN
closeSound = PICKUP_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_DECLASSE
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_PICK_UP
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 25
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 2.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_VAN_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_VAN_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1